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IEEE P1589

IEEE P1589 IEEE Draft Standard for an Augmented Reality Learning Experience Model

standard by IEEE,

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Full Description

Scope

The proposed Augmented Reality (AR) learning experience model will specify how to represent learning activities and their according workplace reference models in a standardized interchange format in order to lower entry barriers for authoring of learning experience spanning real world interaction using sensors and computer vision, and web applications.

Purpose

To develop an overarching integrated conceptual model and the according data model specifications for representing activities, learning context and environment (aka 'workplace'), and potentially other data model components needed for AR-enhanced learning activities. Separation of slow-changing data for, e.g., environment descriptions from fast-changing data as, e.g., required for step by step guidance is intended and isolation in linked, but physically separate interchange formats is intended to facilitate efficient handling and storage. The standard will define the required data models and modeling languages and their bindings to chosen representation formats (e.g. XML, JSON). The creation of this standard and the interoperability specifications will open the market, adding interchangeable component products to otherwise monolithic augmented reality learning apps. Moreover, it will enable the creation of repositories and online marketplaces for augmented reality enabled learning content. Specific attention will be paid to supporting reuse and repurposing of existing learning contents to cater to 'mixed' experiences combining real-world learner guidance with the consumption (or production) of traditional contents such as instructional video material or learning apps and widgets.

Abstract

New IEEE Standard - Active - Draft.Augmented Reality (AR) promises to provide significant boosts in operational efficiency by making information available to employees needing task support in context in real time. At this time, however, there is no general-purpose conceptual model and data model specification for representing learning activities (also known as employee tasks and procedures) and the learning environment in which these tasks are performed (also known as the workplace). This document proposes an overarching integrated conceptual model that describes interactions between the physical world, the user, and digital information, the context for AR-assisted learning and other parameters of the environment. It defines a first proposal of the two types of required data models, modeling languages, and their binding to XML. Creating such interoperability specification and standard will help to open the market, adding interchangeable component products as alternatives to monolithic Augmented Reality-assisted learning systems. Moreover, it will enable the creation of experience repositories and online marketplaces for Augmented Reality-enabled learning content. Specific attention was given to supporting reuse and re-purposing of existing learning content and to cater to mixed experiences combining real-world learner guidance with the consumption (or production) of traditional contents such as instructional video material or learning apps and widgets.

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